Curious Minds Want to Know!
QUIRKS! (Q!) is an asymmetrical Role Playing Game. With a focus on Collaborative Storytelling. It is Setting Spanning and designed for Theater of the Mind style play.
This game sees one player take on the role of “The Weaver”, they will be "behind the curtain" and will responsible for acting as the non-player characters and creating puzzles and monsters for the player characters to overcome in a fictional game world.
The remaining people will play as “Threads”. They create unique characters and their backstories, take on a role pretending to be them in a fictional game world, and work with the other players to tell a story together and overcome challenges created by the Weaver.
In Q! players work together to create and participate in a shared narrative within a fictional setting. Each game session produces a unique and engaging story. The Weaver creates the overarching mystery each session for the Threads to follow, but as the name implies, the Weaver also includes each of the Threads ideas and stories into the narrative of the game.
There are no battle grids or miniatures in this game. The settings, characters, and actions are imagined in the mind of each player. Distances are measured in narrative terms. The only thing you need to play are friends, paper, pens, and 2 six sided dice.
You can make Q! fit into any setting you and the rest of your friends want to play a game in. From Sword and Sorcery, to Sci-Fi, to Detective Noir; if you can imagine it, you can make it work. With a growing library of resources we may have a module already for your setting, if not, you can make up your own!
People who like to play pretend, but seek the structure of a light rule system to give the pretend meaning. People who like to solve mysteries and puzzles. And people who like to tell stories.
Q! is best enjoyed with 4-6 players, and can be suitable for any age.
Q! is a game about imagination, and it rewards creative thinking, curiosity, and cooperation. Because there are no pre-made character classes or playbooks to pick, you have to be ready to think outside the box and be self guided in your play.