Example Skills
This list contains a number of suggestions for common skills and examples of possible benefits. It is not comprehensive, and you may choose to interpret a skill differently.
Acrobatics: You take 1 less wound from falling and being thrown
Brawling: You are used to fighting with improvised weapons
Climbing: You may always choose to take a mixed success when climbing
Dual Wield: You can swing with 2 light weapons in a round
Endurance: Your stamina only fails after the most extreme exertion
Martial Artist: You're skilled in unarmed attacks, and your fists deal 2 Wounds
Sprinting: You can outrun all but the supernaturally fast
Swimming: You are able to free dive and swim very quickly
Weapon Mastery[Weapon Type]: Expertise in a specific melee weapon type
Wrestling: You can disengage as a rushed action if you fail a grapple role
Archery: You are skilled in the use of Bows and Arrows
Armor Drills: Remove the penalty from wearing heavy armor
Blind Fighting: When blinded you do not take the blind condition penalty to the Melee move
Contortionist: You take +1 ongoing to Escape moves
Crafting[Skill]: You are able to produce masterwork quality items in a specific discipline
Driving: You can make advanced maneuvers while operating a vehicle
Juggling: You can use any item as if it had the Thrown TAG
Locksmithing: With the right tools you can pick mechanical locks
Scouting: You ignore harsh terrain penalties while traveling
Sleight of Hand: You can palm small objects without people noticing
Archaeology: You can identify ancient cultures and the general purpose of ruins you find
Cartography: You can keep a perfect mental map
Chemistry: You understand the interactions between substances you can identify
Cryptography: You can craft and break cryptograms
Electronics: You understand the electrical components of machines
Engineering: You understand the mechanical forces behind machines
Geology: You can identify the makeup of rocks and soil and spot geologic hazards
Hacking: With the right tools you can gain access to secure electronic systems
Herbalism: You can identify plants and their properties upon study
History: You know the general history of the places you visit
Law: You can find loopholes in legal systems if given time to study them
Mathematics: You are capable of doing advanced equations in your head
Medicine: You are familiar with anatomy and can perform surgery
Physics: You can calculate the motion of objects through space and time
Scavenging: You are able to salvage usable materials and resources from objects
Survival: You can locate available sources of food and water, as well as craft shelter and fire
Tactics: You can work out your opponent's strategies if given a chance to study them
Animal Handling: You are familiar with animal behavior and can train animals to do basic tasks
Anthropology: You can blend into a new culture with minimal exposure
Begging: You can identify the best technique to use when trying to beg someone for something
Disguise: With the right equipment you can quickly and easily hide your usual appearance
Forgery: With the right equipment you can craft convincing copies of documents
Gambling: You can see through most people's poker faces
Impersonation: You can mimic someone's mannerisms if given the chance to study them
Intimidation: You project menace and can cause others to fear injury or harm
Leadership: You can identify the message people need to hear to be motivated
Manipulation: You can identify the message people need to hear to believe a lie
Negotiation: You can identify agreements that are mutually beneficial when making deals
Alchemy: With the right tools, You can craft potions with various effects
Arcane Lore: You understand the meaning and uses of most arcane symbols
Blood Magic: You understand the methods and applications of blood magic
Elementalism: You understand the methods and applications of elemental magic
Enchanting: With the right tools, You can impart magical benefits onto items
Fortune Telling: With the right tools, you can divine glimpses of possible futures
Hypnotism: With the right situation, You can plant subconscious suggestions in people
Monster Lore: You can identify a monster once you've had a good look at it
Occultism: You understand the methods and applications of spirit magic
Spell Craft: With enough time to study, you can discern the nature and weaknesses of a spell